![]() Doing so has automatically changed the character’s Armor Class to 13. However, as you can see in the image, we have added Glamoured Studded Leather Armor to the inventory. Unless your DM has a penchant for tedium, weight will rarely play a role in the game. When you drag an item from the Compendium onto your sheet, it is automatically added to this field and calculates the weight of each item. The bottom number is the amount of damage you deal with the attack.īeneath this field is the Equipment field. The top number is the Attack Roll to determine whether you hit or miss. You will see it appear on the right side of the screen if you click the message icon. Roll and attack by clicking the name of the weapon. Select the icon that looks like an “i” in the middle of a circle. You should see several options at the top of the screen. Take a look at the right side of your screen. If your Dungeon Master provides you use of the Compendium, you will be able to drag and drop your gear onto your character sheet. To add your Proficiency to any Skill roll automatically, click the checkbox beside it. Your Skills must all be selected manually. You can also click “Death Saves” to automatically roll the dice. Beside the Hit Dice field, Death Saves can be clicked on or off. If you need to roll a Hit Die at any point during gameplay, just click the “Hit Dice” word at the bottom. The Hit Dice field is based on your level and class. Personality Traits, Ideals, Bonds, and Flaws must all be entered manually but are not a necessary part of gameplay. For most races in D&D, your base speed is 30 feet per turn. Speed is based on your character, but you have to manually enter that. The Initiative field is your modifier and is also automatically calculated. This will keep loading times to a minimum.Armor Class is automatically calculated when you add armor to your inventory. Everything else should be kept in a custom compendium. In Foundry, try to only keep your items and journal entries that you are going to use in the immediate future in the listing. In Roll20 there was no custom compendiums, so you had to keep everything in your Journal.The information in the project URL often describes this well with examples, but sometimes its just a matter of hunting around for it. If can take a little getting used to where the information is stored. Some of the modules add extra options in the “Configure Settings” page, others extra compendiums, some extra icons in the tool bar on the left and some just magically provide the extra features.I would recommend that you at least turn off the GM pointer in the settings page so that your players don’t see your cursor moving around a hidden trap area. By default, the cursors of all players and GM are shown to everyone as little dots that fly around the screen.TL DR: Anywho, here is the list… Let me know in the comments if you think I missed some crucial ones! ![]() This excludes the API options that were available Roll20 and any combat automation as I consider that a more advanced article and one that others would be far better positioned to write on then me. I do use many more, but the ones listed below are functions that not in core Foundry, but I could do in Roll20 core with dynamic lighting enabled. You can set up a test world to try the modules out it in if you prefer. I also recommend adding them 1 at a time, so you understand what each one does, otherwise you can quickly get lost in settings and trying to work out why certain things are happening. Now I want to state that the modules that I list below are my personnel preference, and by no means you have to do it this way. Hopefully this provides some answers to “In Roll20 I was able to do XYZ, how do I do that in Foundry?” The answer was always Module “ABC” does that. This led me to searching the various forums, Discord, Reddit and Facebook to find the answers. However, there were a bunch of things that my players and I were used to in Roll20 and to make the transition easier, I wanted the ability to replicate some of those things. Myself, I recently moved from Roll20 and I was blown away by the possibilities. There are many of us that have come from other VTT’s for various reasons. ![]() First and foremost – welcome to the Foundry family.
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